More actions
Veloren est avant tout une question d'exploration et de voyage. Il n'y a pas de téléportation dans Veloren et il n'y en aura jamais. Cependant, cela ne signifie pas que le jeu n'offre aucun moyen d'accélérer votre voyage. Cher aventurier, ce guide couvrira tout ce qui concerne les déplacements. Prêt ? En selle !
Carte
Access the map by pressing M (default key). You'll see icons representing dungeons, towns, caves and other points of interest along with brown lines denoting roads. The difficulty level of a dungeon is represented by the number of dots that appear above the icon.
Your current location is initially at the center of the screen, displayed as a black arrow icon. The map can be shifted around by clicking and dragging. The mouse wheel zooms in and out. There is also a minimap seen in regular play at the top right corner.
Feu de Camp
Les feux de camp sont disséminés à travers le monde, marqués par de hautes colonnes de fumée. S'approcher d'un feu de camp affichera le message "Point de passage sauvegardé". Lorsque vous mourrez, vous réapparaîtrez au dernier feu de camp qui a enregistré votre point de passage. Votre point de passage persiste à travers les connexions, vous pouvez donc commencer chaque session approximativement là où vous vous êtes arrêté.
S'asseoir près d'un feu de camp avec la touche E ou K vous guérira au fil du temps. Si vous avez besoin de repos lors de vos voyages, les feux de camp sont ce que vous devez chercher !
Escalade et Natation
En combat général, il y a deux compétences qui améliorent vos capacités de nage et d'escalade. Une autre façon de gravir une montagne facilement est d'utiliser une armure en tissu (augmente l'énergie) et d'utiliser répétitivement le saut de marteau.
La compétence de natation est défectueuse car elle n'améliore pas beaucoup la vitesse de nage. Une solution temporaire, en attendant quelques ajustements avec l'utilisation de bateaux, est de réduire le paramètre FPS.
Vol en Planeur
Getting a hang on gliders may cost you a few broken bones, but once you get a feel for it you may find yourself looking for any excuse to explore a high place.
Pre-flight
Pressing the Ctrl key will equip the glider. You can run around with it equipped, but you won’t be able to roll or draw your weapon at the same time.
You're going to need a steep slope or a cliff with enough vertical margin that you have time to redirect your fall into a glide. If you need to jump for some extra initial elevation it is recommended that you deploy the glider mid-jump, or else it will push against you on the way up. Another trick is to roll-jump for an extra initial boost.
Take-off
Once airborn, you probably want to let go of any movement keys, as you'll mainly control the glider by looking in the direction you want to orient it towards. The controls used for movement on the ground are used for quickly adjusting pitch and direction while gliding.
Gliding in Veloren uses a simulated model of aerodynamics; the only acceleration you get is from falling due to gravity, and your only control mechanism is angling the glider against the wind in a way such that the produced lift and drag pushes you in the desired direction. These forces scale with the square of airflow velocity relative to you, so gaining and maintaining speed is important.
Angle of attack
The angle of attack is your pitch relative to the direction of air flow. It's zero when the glider is perfectly aligned with the wind, positive when pitched up and negative when pitched down. By default (when there is no control input) the glider is slightly pitched up relative to the direction you're looking to make you glide most efficiently (in terms of distance) while looking straight into the wind.
You get the best performance out of small angles of attack, so pitch and swoop with smooth, minute movements. Pitching too much will cause you to stall; an effect which causes the lift produced to drop sharply, putting you at risk of losing too much speed due to drag with little ability to regain control.
Hints
- A controlled stall can be used to great effect for braking, but if you overdo it you may find yourself gliding backwards (or not at all).
- Look out for cliffs or steep inclines and pitch down to swoop into a glide.
- Lift scales linearly with angle of attack (for small angles), but the ("induced") drag scales exponentially. Balancing lift and drag is key to controlling your velocity, elevation and ultimately gliding distance.
Domptage
In the course of playing the game, you'll be able to craft Collars, which let you tame creatures.
Result | Ingredients | Crafting Station | Revision |
---|
The current maximum number of creatures you can have tamed at once is three. You can only tame non-hostile creatures. Choose carefully!
Tamed creatures become pets, and will follow you around, attacking anything that attacks you. They can be healed with a healing sceptre, by sitting near a campfire or giving them food (through the trade dialog).
You can also ride most of your pets by mounting them with the F key. How fast they will travel depends of the type of creature, and you can also attack with your weapon & some of its skills while mounted.
Due to pathfinding issues, pets may have difficulty keeping up with you when you go off gliding or delve into dungeons. In the event that they get stuck following you, they will teleport to your side if you move far away from them. Currently only Quadruped animals and medium-sized Birds can be tamed pending further work on the pets feature (allowing larger animals to be tamed will require balance issues to be addressed).
Mounts
Name | Speed [u/s] | HP | Armor | Damage |
---|---|---|---|---|
Alpaca | 10.45 | |||
Antelope | 16.25 | |||
Boar | 11.65 | |||
Camel | 7.65 | |||
Cattle | 8.1 | |||
Deer | 13.15 | |||
Donkey | 10.45 | |||
Elbst | 8.5 | |||
Highland | 8.05 | |||
Holladon | 11.5 | |||
Horse | 16 | |||
Kelpie | 15.95 | |||
Llama | 11.2 | |||
Moose | 12.2 | |||
Mouflon | 9.65 | |||
Pangolin | 8.95 | |||
Salamander | 8.5 | |||
Tortoise | 6.05 | |||
Truffler | 7.2 | |||
Tusk Ram | 14.35 | |||
Well-fed Bear | 8.9 | |||
Yak | 8.85 | |||
Zebra | 13.55 |
Pets
Name | HP | Armor | Damage | Shoulder |
---|---|---|---|---|
Arctic Fox | no | |||
Arctic Hare | no | |||
Axolotl | no | |||
Beaver | no | |||
Chicken | yes | |||
Cockatiel | yes | |||
Crow | yes | |||
Desert Hare | no | |||
Dodo | yes | |||
Driggle | no | |||
Duck | yes | |||
Eagle | yes | |||
Frog | no | |||
Fungome | no | |||
Gecko | no | |||
Goat | no | |||
Goose | yes | |||
Horned Owl | yes | |||
Jackalope | no | |||
Mossy Snail | no | |||
Parakeet | yes | |||
Parrot | yes | |||
Peacock | yes | |||
Penguin | yes | |||
Pig | no | |||
Porcupine | no | |||
Puffin | yes | |||
Quokka | no | |||
Rabbit | no | |||
Raccoon | no | |||
Rat | no | |||
Red Fox | no | |||
Seal | no | |||
Sheep | no | |||
Skunk | no | |||
Snowy Owl | yes | |||
Squirrel | yes | |||
Toucan | yes | |||
Turtle | no |
Dirigeable et Ballon
À partir de la version 0.15, les joueurs peuvent contrôler un dirigeable s'il n'y a pas de capitaine à la barre. Cependant, il se contente de se déplacer de ville en ville et il n'y a aucun moyen de les amarrer sans planer. Il n'y a pas encore de ballons dans le jeu.
Pour contrôler le dirigeable, approchez-vous de la barre, montez avec F, puis démarrez-le en appuyant sur H.
Le dirigeable peut être trouvé arrêté devant les sommets des plus hautes montagnes, rarement vous le trouverez dans les zones basses coincé dans des arbres.
Il est possible qu'il ne vole qu'autour de la périphérie de la carte et qu'à la fin de son trajet il disparaisse après être monté à une haute altitude.
Bateau
Les bateaux sont en cours de développement avec la capacité de pêche. Ils flottent simplement sur l'eau. À l'avenir, ils joueront un rôle plus important dans l'économie de Veloren.