This feature is currently still in the design phase, and has not yet been implemented in Veloren. All information on this page may not be final and subject to change.
A class is a training path that provides your character with stat bonuses and skills. Each of the three main classes focus on one primary stat , and offer the choice of a secondary stat. Each secondary stat provides a skill and two unique specialization trees to choose from.
Each time you pay a trainer, you will gain 3 points in your primary stat, 2 points in your secondary stat, and 1 point in the remaining stat. If you have not yet chosen a secondary stat, you will receive 1 point in each of your non-primary stats. If you choose your primary stat as your secondary stat, you will gain 5 points (3 points for primary + 2 points for secondary) each time you train, and 1 point in each of the two remaining stats.
Any piece of equip-able gear, from weapons to armors and rings, can be equipped by any class. Although Using equipment that wasn't meant for your class will have downsides, however.
- Main article: Melee Class
The Melee class' primary stat is Strength. This class has a focus on melee combat, with class built around archetypes that benefit from close-quarters combat.
- Main article: Magic Class
The Magic class' primary stat is Intelligence. This class has a focus on magic, with class built around archetypes based on supernatural abilities.
- Main article: Ranged Class
The Ranged class' primary stat is Dexterity. This class has a focus on ranged combat, with class built around archetypes that benefit from combat at a distance.