This feature is currently still in the design phase, and has not yet been implemented in Veloren. All information on this page may not be final and subject to change.
Enemy awareness is determined by whether they can see or hear you. Enemies can see in front of them, and hear you within a certain radius around them. The heaviness of your armor, your vicinity to the enemy, and whether you're in the enemy's cone of vision determine how aware of you the enemy is.
Different enemies may have different hearing capabilities, lines of sight, or vision ranges. Darkness may affect visibility of some enemies.
Walking (default: ⇧ Shift) will prevent you from making any sound.